Showing posts with label Resources. Show all posts
Showing posts with label Resources. Show all posts

03 July 2013

Gaming Mat

Well back a few weeks ago I decided I will need a gaming mat for my Starship Combat to take place, instead of a plain table top. I went and priced some of the options available, both w/ hexes and unhexed.

Ultimately I went the DIY route and purchased a 4-1/4ft by 6ft piece of black vinyl. I then had one of my friends help me paint it via the toothbrush splatter method. I then used red, blue and white spray paints to create a couple nebulas and whatnot. After everything had dried I touched the mat up here and there.

Now on to the pics of the mat by itself and then with some ships and other stuff on it.
The mat before touch-up/detailing

Escape Pod

Zerloon's Casino Docking Bay side

Two Dime Store Plastic ships, one on left was bashed w/ parts from another ship one on the right is stock

Zerloon's Casino, Orbital Thrusters and Zerloons Private Dockign bay

Irregular Miniatures DYE4 Light Cruiser, Natori Class

Mine Cluster

 Space Mine

Irregular Miniatures Generic Fighters

08 June 2013

5150: Star Navy Ship Record Sheet


I decided to fool around with Vampifans ATZ: Final Fade out Character Record sheets and turn them into a Ship Record Sheet. When printing this out on a standard sheet of printer paper (8-1/2"x11-in) there will be 4 per page. I intend to cut these out and glue them to the back of 3x5 Index Cards, so each ship will have its own card.



I have modified where I can incorporate some of the ships crew on the Record Sheet, this is more for aesthetics then actual game play at this time. I may eventually use it for a 5150: Star Navy/5150: Star Army crossover campaign, so that I know at a glance who the ships command/key personnel are

If you look at the Hull Points vs the systems you will notice I gave the ship 2 cargo bays (CB). I will be using the Cargo Bays as a Common System like the Bridge, Engine and Life Support on any non merchant ship, though I will limit the max # of base to Class/2 rounded down (so Class 3 =1 Bay, Class 4 &5 = 2 bays, Class 6=3 bays), Stations will have the max number of bays as Class*1.5 rounded up. Merchant ships will still use 1 CB= 1 Hull point. I see the Cargo Bays in the non-merchant ships as being a Storage area, and not being as large as those on a merchant ship. Cargo Bays will be used with Colgar6's "What's in the Box? Cargo for Starships" non-critical damage chart (in addition to his "Damage Control to the Disco Lounge" damage chart).

You can find the file here

Hopefully someone else finds this ship record sheet useful.