Showing posts with label Ship. Show all posts
Showing posts with label Ship. Show all posts

20 June 2013

Squires Class Heavy Cruiser

Well its time for the Final Honorary Mention post from my Zombie Blogs Contest. This one goes to the Winner of the Contest: Sean. He has in addition to the prize of $10 in miniatures from a couple different manufacturers (he chose two of Studio Bergstroms Sing-On Praetor Pocket Destroyers) he also had the opportunity to have a Ship Class (plus a ship), just a ship, a Planet, a Planetary System, or a Starbase/Station named in his honor. He initially picked just a ship, though after talking with him I changed it to a Ship Class.


Ship Sanitation Specialist Crewman Sean Squires was serving aboard the USN Ship Greater Destiny, during a stand off against an Anakonzli (pronounced An-A-kon-zel-e) Dreadnaught. Crewman Squires ended up tripping over his untied laces, While trying to catch his balance he grabbed the Trash Disposal lever, jettisoning 1-1/2 tons of trash towards the enemy ship.

Due to a fluke in the enemy ships sensors, it didn't detect the trashball. The ball of trash ended up impacting the enemy ship and clogging the plasma exhaust vent, causing the plasma to back up in the ships system, causing a catastrophic explosion obliterating the ship and its crew. In order to try and cover up his incompetence Crewman Squires claimed that he launched the trash on purpose figuring that it was worth a shot, if it was detected they could claim that it was the automated trash disposal system that jettisoned the ball. His captain believed him, and put his name in for promotion.

The USN promoted him to tactical Fleet Commander of the 73rd Fleet. It was there that they realized he wasn't the tactical genius they were lead to believe when he lost 4 ships due to collisions during a routine rescue operation. the USN quickly "Promoted" him to the rank of Admiral and gave him a desk job, in which he had no true authority. 50 years later most members of the USN had forgotten that Admiral Squires was the cause of the accident of the 73rd Fleet, naming the first ship in the new line of Heavy Cruiser after him, the USNS-10275, The Admiral Squires, the first of 12 Squires Class Heavy Cruiser. The Admiral Squires has served with distinction as a Escort ship for the USF's Merchant Fleet, fending off numerous pirate raids and at least one Anakonzli battleship and 3 Destroyers.

Heres the Squires Class Heavy Cruiser:




The Squires Class Heavy Cruiser is an Amarillo Design Bureau/Mongoose Publishing Federation Light Cruiser/Texas-Class Light Cruiser from the Starline 2500 Line (model # MGP-31001). As with most my ships I am going for more of a minimalistic look, though I do still have some more of the ships details I plan on painting, and since I don't plan on playing in the Star Trek Universe I am not worried if the colors or markings are correct.

5150: Star Navy stats:
Admiral Squires
Class 4
Heavy Cruiser
Thrust 3
Hull Points 8
Shield 2
Guns 3
Missile 2
Hanger N/A
Anti-Aircraft 1
Cargo Bay 2 (For use with the Damage Control to the Disco Lounge and Whats in the Box? Cargo for Starships noncritical damage tables by Colgar6, these have no true game value other then for laughs)

To see what exactly Sean won in addition to the Ships Class being named after his check out his blog here http://seanswgcorner.blogspot.com/2013/06/what-i-won-from-doug.html

17 June 2013

Spanky's Haul

Well its time for the next Honorable Mention post from my Zombie Blog's contest. This one goes to the Second Place Winner PapaSpanky. He chose to have a ship named after him. I have chosen to make it a merchant ship.

Spanky's Haul

Spanky's Haul started life as Yamamoto MF-1235 Multi-Purpose Merchant Carrier named the Silver N' Gold, in an ore hauler configuration owned by Jack Reynoldson, a contractor for the Jupiter Mining Consortium. Jack was a heavy drinker and a compulsive gambler. During one of his heavy drinking binges while he was gambling he bet the Silver N' Gold, and unfortunately he lost. The winner of the Port was a small time merchant that went by the name PapaSpanky, never giving his real name. Upon taking possession of the Silver N' Gold, PapaSpanky had the ship refitted for use as a Merchant Freighter, he also renamed it Spanky's Haul. Since acquiring the ship PapaSpanky's has been able to expand his merchant trade, while still piloting Spanky's Haul himself he has added 4 more Merchant Freighters to his fleet.

Heres the ship I am using for now as Spanky's Haul, its an Irregular Miniatures Independent Merchant Ship.

The ship is actually a gray color, while the gray you see in the pics is actually silver.


5150: Star Navy Stats

Spanky's Haul
Class 4
Merchant Freighter
Thrust 3
Hull Points 8
Shields 2
Guns 1
Cargo Bays 5 official, 3 secret which are used for smuggling goods, and each only have 1/4 the capacity of the other bays

08 June 2013

5150: Star Navy Ship Record Sheet


I decided to fool around with Vampifans ATZ: Final Fade out Character Record sheets and turn them into a Ship Record Sheet. When printing this out on a standard sheet of printer paper (8-1/2"x11-in) there will be 4 per page. I intend to cut these out and glue them to the back of 3x5 Index Cards, so each ship will have its own card.



I have modified where I can incorporate some of the ships crew on the Record Sheet, this is more for aesthetics then actual game play at this time. I may eventually use it for a 5150: Star Navy/5150: Star Army crossover campaign, so that I know at a glance who the ships command/key personnel are

If you look at the Hull Points vs the systems you will notice I gave the ship 2 cargo bays (CB). I will be using the Cargo Bays as a Common System like the Bridge, Engine and Life Support on any non merchant ship, though I will limit the max # of base to Class/2 rounded down (so Class 3 =1 Bay, Class 4 &5 = 2 bays, Class 6=3 bays), Stations will have the max number of bays as Class*1.5 rounded up. Merchant ships will still use 1 CB= 1 Hull point. I see the Cargo Bays in the non-merchant ships as being a Storage area, and not being as large as those on a merchant ship. Cargo Bays will be used with Colgar6's "What's in the Box? Cargo for Starships" non-critical damage chart (in addition to his "Damage Control to the Disco Lounge" damage chart).

You can find the file here

Hopefully someone else finds this ship record sheet useful.

25 May 2013

Everyones Favorite Little Big Spaceship

Was bored and figured since I had a few minutes I would do a quick scratchbuild for a space ship.

I decided to do probably the worlds most famous and recognizable ship.

  

Granted its not perfect, being about 5mm high its not like it will be a daVinci or  even a Gold Demon contending model. I probably took all of 3 minutes to do this and that was waiting for the paint to dry,

For 5150 Star Navy I am thinking of using this as a Cruiser (Class 4 ship with 8 hull points. 7 points of Shields and 1 points of Anti-Aircraft  Batteries). The only reason I gave it the AA is because they are a defensive weapon.

Not sure what it would be in Full Thrust yet, will have to sit down and figure it out.


Now onto something not so familiar.

Over on the SCN forums (see link for Star Ranger Forums to the left) they are holding a Scratchbuilding contest. The Ship, Station, or Weapon should be between 6 and 8 inched long, and made of found materials, no parts from other ships, bitz, or parts from model kits, such as disposable razor, toothbrush, tic-tac container, etc...

I used parts from a Nebulizer mouth piece, gumball machine capsules and a little plastic monster that I found in the back of my vehicle.

I decided to build a space station, I am calling it Research Station 531.

Now here is the finished (for the most part) Station with two of the plastic dimestore ships, one primed black the other primed grey with some black added: